About me:
Noah M. Stavish
Skills Summary
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Leadership and organization of group(s)
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Apt attention to detail
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Coordination of events and people
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Quick and decisive problem-solving skills
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Fast Learner
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Great coordination of tasks
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Proficient in Microsoft Office
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Proficient in multiple game engines, kits, and modeling software
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Unity3D, CryEngine 3, Unreal 4, Game Maker, Elder Scrolls Construction Set, Blender, Maya, Photoshop
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Work Experience
Microsoft Studios Quality 2018 - present
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Software Test Engineer
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Tested multiple AAA titles yet to be released and in sustainment, including:
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Forza Horizon 4
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Crackdown 3
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Forza Motorsport 7
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Gears of War 5
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Halo The Master Chief Collection
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Helped Team Leads oversee and create test passes​
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Led and trained a team of up to 30 testers testing backwards compatibility for the Xbox Series S and Series X
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Ratfish Games 2016-2017
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Level Designer
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Created layouts, blockouts, and models for levels
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Oversaw implementation into customized Torgue engine.
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Raptagon Studios 2016 - 2017
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Lead Level Designer
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Oversaw art direction of levels and acts
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Worked with other project leads to create a better designed and more cohesive level layout
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Created Blockouts, 3D models, and implemented into Unreal
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Sanlabs Games 2016 - 2017
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Game Designer/Creative Director
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Wrote GDD
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Managed game, assets, and production
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Worked with Producer to develop a marketing strategy
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Installation 01 2015 - 2016
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Level Designer/Game Designer
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Designed level layout
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Worked with other artists to create beautiful assets to integrate into levels
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Rigged several models
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Wrote GDD (available upon request)
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Void Development 2015 - 2016
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Level Designer
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Designed Level Layout and functionality
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Game Designer
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Worked with Creative Director to overhaul and rewrite the GDD
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Writer
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Worked on the script
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Steel Fenix 2015 - 2016
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Level Designer
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Designed level layouts
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Integrated layouts and assets into unity and built levels
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Z Game Productions 2015-2015
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Level Designer
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Designed level layouts
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Integrated them using Game Maker
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Helped design core mechanics of the game
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Sunwell Studios 2015 – present
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Art Director
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Managed Employees
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Managed Art Style and assets
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Wrote Game Design documents
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Worked with and as a writer
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Worked with and as a level designer and environment artist
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Worked as an animator
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Worked as a Character Designer
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Dreamwalker Studios 2014-2014
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Level Designer and Writer
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Worked on multiple maps layouts and implementation.
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Used parallax mapping in photoshop and GameMaker to create more beautiful levels.
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Revelations Studios 2014- present
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Creative Director
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Managed employees, art direction, etc.
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Worked with writers, and as a writer
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Interviewed and hired employees
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Education
Wyoming Area High School, Exeter, PA
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High School Diploma, Magna Cum Laude, Class Rank 35th
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National Honor Society
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National Honor Thespian
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Drama Club Member
Leadership and Volunteerism
Wilkes-Barre Free Clinic
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Secretary
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Pharmacist