GAMES and PRODUCTS
Halo Master Chief Collection (Experis - Microsoft Studios Quality) Jul. 2018 - present
- Software Test Engineer
- Tested implementation of new features and platforms
- Helped lead team-wide tests and daily checks
- Owned areas and worked with the Production Team to ship updates
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Gears of War 5 (Experis - Microsoft Studios Quality) Jul. 2018 - present
- Test Associate
- Assisted in team-wide tests throughout title
- Had a personal focus on title stability and xbox certification
- Name is left out of credits due to contractual issues
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Forza Motorsport 7 (Experis - Microsoft Studios Quality) Jul. 2018 - present
- Test Associate
- Requested by name by Team Lead to help organize and educate team
- Worked closely with Team Lead during a transition phase in product's life cycle
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Crackdown 3 (Experis - Microsoft Studios Quality) Jul. 2018 - present
- Test Associate
- Tested single-player and multiplayer components using a heavily data-driven first party system
- Assisted STEs and Team Lead in task planning, creation, and execution
- Assisted in large scale site-wide testing implementation and set up
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Forza Horizon 4 (Experis - Microsoft Studios Quality) Jul. 2018 - present
- Test Associate - Assisted in large-scale tests with Microsoft through partner Experis
- Was honored as one of the top 20 Testers outside of the Core Team on the project by Microsoft Studio Quality Manager, James Pfeiffer
- Name is left out of credits due to contractual issues
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Beyond Equilibrium (Revelations Studios) Jan. 2015 - present
- Creative Director - created and updated GDD, manage all assets, manage employees, manage business and business planning, work with PR Manager to develop a marketing plan, animated, textured, and modeled as needed.
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SUPERNOVA (New Mombasa Interactive) Sep. 2017 - Jun. 2018
- Lead Game Designer - created GDD with Creative Director
- Lead Level Designer - Created blockouts for 2 maps, and worked to test and implement in game
- Worked on 3D models to be used within the game and trailers as well
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Installation 01 (b-Lite) Aug. 2015 - Sep. 2016
- Lead Game Designer - created 504 pages and 21 pages GDD for group (available upon request)
- Lead Level Designer - Created blockouts for 14 maps, and worked to test and implement in game
- Worked on lighting and body acting for trailers along with basic 3D models, programming, and texturing
- Please see my artstation for 10/14 maps blockouts
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Novaborn: Conquest of Roraz (Raptagon Studios) Mar. 2016 - Feb 2017
- Lead Level Designer - created blockouts for 2.5D and 3D maps and influenced art direction
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Quantum Files (Sanlabs Game Studios) Jan 2016. - Jan 2017​
- Lead Game Designer - created and maintained GDD while overseeing production and asset creation
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Project JJ (Steel Fenix) - canceled ​
- Level Designer - created 5 tutorial missions ranging from linear to open
ClockWork Engine (Sunwell Studios) Mar. 2015 - Jan 2017
- Art Director - Directed artists and worked with director to create good GUI and layout
Tales from Felmonia (Sunwell Studios) July 2015 - Jan 2017
- Lead Writer - wrote entire script for main story (available upon request)
- Art Director - worked with artists to find and create concepts
Project Parrallax (DreamWalker) Sep. 2014
- Writer - worked on script with other collaborators
- Level Designer - designed 2D maps