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GAMES and PRODUCTS
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Halo Master Chief Collection (Experis - Microsoft Studios Quality) Jul. 2018 - present

   - Software Test Engineer  

                             - Tested implementation of new features and platforms    

                             - Helped lead team-wide tests and daily checks   

                             - Owned areas and worked with the Production Team to ship updates   

 

 

 

 

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Gears of War 5 (Experis - Microsoft Studios Quality) Jul. 2018 - present

   - Test Associate 

                            - Assisted in team-wide tests throughout title

                                           - Had a personal focus on title stability and xbox certification 

                                           - Name is left out of credits due to contractual issues

 

 

 

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Forza Motorsport 7 (Experis - Microsoft Studios Quality) Jul. 2018 - present

   - Test Associate 

                            - Requested by name by Team Lead to help organize and educate team

                            - Worked closely with Team Lead during a transition phase in product's life cycle

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Crackdown 3 (Experis - Microsoft Studios Quality) Jul. 2018 - present

   - Test Associate

                            - Tested single-player and multiplayer components using a heavily data-driven first party                                   system

                            - Assisted STEs and Team Lead in task planning, creation, and execution

                            - Assisted in large scale site-wide testing implementation and set up

 

 

 

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Forza Horizon 4 (Experis - Microsoft Studios Quality) Jul. 2018 - present

   - Test Associate - Assisted in large-scale tests with Microsoft through partner Experis

                                 - Was honored as one of the top 20 Testers outside of the Core Team on the project by                                        Microsoft Studio Quality Manager, James Pfeiffer

                                                                 - Name is left out of credits due to contractual issues

 

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Beyond Equilibrium (Revelations Studios) Jan. 2015 - present

   - Creative Director - created and updated GDD, manage all assets, manage employees, manage business                                          and business planning, work with PR Manager to develop a marketing plan,                                                    animated, textured, and modeled as needed.

 

 

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SUPERNOVA (New Mombasa Interactive) Sep. 2017 - Jun. 2018

    - Lead Game Designer - created GDD with Creative Director

    - Lead Level Designer - Created blockouts for 2 maps, and worked to test and implement in game

                                - Worked on 3D models to be used within the game and trailers as well     

 

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Installation 01 (b-Lite) Aug. 2015 - Sep. 2016

    - Lead Game Designer - created 504 pages and 21 pages GDD for group (available upon request)

    - Lead Level Designer - Created blockouts for 14 maps, and worked to test and implement in game

                                - Worked on lighting and body acting for trailers along with basic 3D models,                                                    programming, and texturing

                                - Please see my artstation for 10/14 maps blockouts

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Novaborn: Conquest of Roraz (Raptagon Studios) Mar. 2016 - Feb 2017

     - Lead Level Designer - created blockouts for 2.5D and 3D maps and influenced art direction

 

 

 

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Quantum Files (Sanlabs Game Studios) Jan 2016. - Jan 2017​

     - Lead Game Designer - created and maintained GDD while overseeing production and asset creation

 

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Project JJ (Steel Fenix) - canceled ​

    - Level Designer - created 5 tutorial missions ranging from linear to open

 

 

 

 

ClockWork Engine (Sunwell Studios)   Mar. 2015 - Jan 2017

     - Art Director - Directed artists and worked with director to create good GUI and layout

 

 

 

 

Tales from Felmonia (Sunwell Studios)  July 2015 - Jan 2017

      - Lead Writer - wrote entire script for main story (available upon request)

      -  Art Director - worked with artists to find and create concepts

 

 

Project Parrallax (DreamWalker)  Sep. 2014

      - Writer - worked on script with other collaborators 
      - Level Designer - designed 2D maps 

 

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