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Surviving the Nightmares (1)

Hello everybody! This is Jacob Giambalvo, Revelations Studios’ new PR Manager. Along with posting tweets and Facebook statuses to the Studios’ social media pages, I am also in charge of writing weekly developer’s blogs. With that said, you may notice a slight tone change from previous blogs due to them being written by somebody different (i.e. me!).

As my first few dev blogs, I thought about starting a series on Beyond Equilibrium’s survival mechanics. I am particularly intrigued by what the development team is coming up with for this part of the game, since it will shape how every player responds to certain situations. Survival might have been touched on briefly in other previous dev blog posts, but for this series, I’m going to be talking about it in depth.

From hearing about the game play from our creative director, and seeing a bit of footage of pre-alpha gameplay, I can get a good sense of what the levels are going to be like and how game mechanics are going to work (or at the very least, how we would like them to work, since BE is still in pre-alpha stages). The main idea is to provide players with different ways of progressing through a level and allowing them to choose how to handle or approach a given scenario.

With each scenario presented to you in BE, you will be indirectly given a set of decisions to make. Do you run? Do you shoot at everything and hope you hit something or don’t run out of ammo? Do you sneak around all dangers and hope to stay undetected? Or do you use distractions and your gadgets to clear the way to move on? The choice will be, ultimately, yours to make.

This series will help give a better understanding of how BE’s survival system will work under a variety of circumstances and how your choices will end up impacting the results. Stick around for all of the articles related to this one!

One other interesting thing: we have newly updated camera alarm models! Check it out!

~Jacob Giambalvo, PR Manager

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